

#WILD MAGIC TABLE 5E TRIAL#
Herald of ChaosĪt 17th level, your power to harness chaos has become refined through trial and error. You can also choose to roll on the Wild Magic Surge Table after you cast a spell once per turn without using your Channel Divinity, but you do not gain the benefit of your Channel Divinity. If the damage you deal with an attack or spell deals two different damage types naturally, then you can choose to apply one of the rolls of the blessing of chaos damage feature to it. Potent ChaosĪt 8th level, your uses of blessing of chaos become doubled, and you can choose to roll on the table twice using both rolls if you wish but splitting the damage. You can use this feature a number of times equal to half of your Wisdom ability score (rounded up) and you regain all expended uses of it when you finish a long rest. On a failed save, the target must roll on the Random Damage Table taking damage equal to your Cleric level suffering no effect on a success. Each creature must make a Dexterity saving throw against your spell save DC. This eruption causes creatures of your choice that you can see within a 10 foot circle of the target. Surge of ChaosĪt 6th level, when you or an ally near you is attacked, you can use your reaction to cause chaotic magic to erupt around the target. You can choose for the effect to take place before or after the spell.Īfter you reach 5th level, you can roll twice on the Wild Magic Surge Table and you can use either roll. As a part of an action used to cast a spell, you present your holy symbol, and you can roll on the Wild Magic Surge Table (listed below) and the effect takes place. Random Damage table 1d12Īt 2nd level, you can use your Channel Divinity to evoke pure chaos that could be beneficial or harmful to you. You can use this feature a number of times equal to your Wisdom Modifier (Minimum of 1), and you regain all expended uses of it when you finish a short or long rest. You cannot apply this feature to attacks or spells that deal additional damage types naturally. Blessing of ChaosĪlso starting at 1st level, once per turn, whenever you deal damage with an attack or cast a spell that deals damage you can roll on the Random Damage Table listed below, the damage you deal is equal to half the damage dealt by the attack or spell. Starting at 1st level, you gain proficiency in the Arcana skill and one weapon of your choice, you also gain the magic stone and prestidigitation cantrips if you don't already have them. Wild Magic Domain Spells Cleric Level Level

They don't count towards your limit of prepared spells.

In some pantheons, a god of this domain rules on par with other deities that rule over pantheons and is known for swift acts of change and chaos delivered by mass events of destruction either politically or naturally.Īt each indicated level, add the listed spells to your spells prepared. They include gods of luck, gods of chaos, some change gods, and certain gods of war, manipulation, and death. Gods whose portfolios include the Chaos domain – including Selûne, Lolth, Eilistraee, Cyric, Talos, Tymora, Tempus, Umberlee– govern change, chaos, luck, and, war.
